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TableMaster / Product Status
How much work is left
What is built and running today, then what remains on each application
individually, so progress can be read one product at a time.
Updated 8 October 2026 · Sources: live issue tracker, production database, deployment records
At a glance
Ten applications share one platform and one database, and all ten are deployed and
running. The mobile app is live on both stores. The remaining work concentrates in two
places: bringing One Eyed Jacks onto RoomDirector to run its tournaments, and proving
a whole tournament for real, first in our demonstration room and then in theirs.
The app is live on both stores. Google Play since 15 September, and
the App Store since 30 September, after three rejections by Apple and 23 days. Two
updates have followed, and each passed both stores on the first try. Version 1.28.0 is
on phones today. The
app stores page
has the detail.
One Eyed Jacks is eleven items from its first tournament, and two of them are
code. On 18 September it was fourteen and four. Players now keep their points
when they sign up, finished on 8 October. Since 7 October a change at the desk shows on
RoomDirector, the TVs and the dealer tablets with no reload; the player app half and
the timed test are left. The room's schedule has not moved over yet.
The One Eyed Jacks page
tracks it: 14 of the 17 steps of a tournament night work today.
The first outside operator is on RoomDirector. On 2 October the admin
of a room that is neither ours nor a partner's accepted an invite and signed in. That
room has a points style and a payout curve set, and it created its first event on
6 October. No player has been registered in it yet.
The TV app is ready for a room. The Windows version shipped on
20 September. It starts by itself, restarts after a crash, comes back after a power
cut and updates itself overnight, and it ran for almost two days on a test PC with no
fault. The PC for each TV is chosen, at about $360 in place of about $900, and the
first one passed its checks on 25 September.
The security review is still three phases of five through, and the fixing went
on. Four permission holes were found since 18 September, and each was closed
within an hour of being written down. Since 5 October the background jobs no longer
sign in as the database owner. The security updates held back during Apple's review
went out on 2 and 6 October.
Item counts below are a census of what is open today, not a running score. Read
progress from what closed: since 18 September, 169 items were filed and 138 closed, and more than half of what was filed has already closed. Of the rest, 25 joined the launch list, 43 went to the roadmap, and 4 sit outside these counts.
10Applications built
10Deployed and running
99To launch-complete
211Roadmap items beyond
What is left, by application
The scan below is the whole portfolio in one view. Each application is then broken out
underneath with the handful of things actually outstanding. Every item has exactly one
home, so the column adds up to the total.
Application
What is left
Items
RoomDirector
A first tournament run from start to finish, One Eyed Jacks' schedule and setup, a place for series, and the gaps a competitor covers
21
Player mobile app
Live on both stores. The next version, the clean-up after launch, and notification defaults
15
Tournament intel
Accuracy and alerting work; a second Florida source and same-day publishing are the builds
13
DirtyStackPoker.com
Paid plans and ads held for sponsors, being found on Google by name, regions for every state, and tidying up after the first Tour event
10
Security and hardening
Three of five phases done. The permanent checks, the last dependency alerts, and limits against abuse
9
Display app
Every change on every screen within one second, the last TV checks, and the PC behind each TV
7
Platform services
Regions for every state, the Tour's chip, points and leaderboard, and a chip count for each player
6
Admin app
Two-step sign-in in the database's own rules, regions by state, and a design review
5
Engineering quality
The last testing phase, a build-pipeline blocker, and the player app's untested logic
3
dsptour.com
Finishing the rebuilt site, sign-ups for the second stop, and a re-read of the film playback data
3
Live Cards
Filling in the partner room's missing months, and a decision on the series race
2
Dealer app
A cash demo on real hardware, and the rest of the shared-package gap
2
Auth service
Email links that open in the wrong app on a phone, and one log check on the sign-in hub
2
Check-in kiosk
A pass on the real touchscreen, and leaderboard search past the top 50
1
Total
To a complete and sellable product
99
Application by application
High level only. Each bullet rolls up one or more tracked items.
RoomDirector
21 items
The operator product, and the one a poker room pays for. Live. The first outside operator signed in on 2 October, and One Eyed Jacks is being set up, starting with its leaderboard and its tables.
A first tournament run from start to finish. Registration through payouts and points has been verified in testing but never run for real. Running one in production, then one at One Eyed Jacks, is the next milestone. Not started.
The multi-device simulation: RoomDirector at the desk, a dealer tablet, the TV and two players' phones running one small tournament together. Not started as a planned run. The one-second tests of 8 October did put four screens on one live event in our demonstration room. Two more alert types, break ending and registration closing, have now fired for real, the last time on 26 September, when our clock mirrored the One Eyed Jacks event level by level.
One Eyed Jacks' schedule moved into RoomDirector. Its 104 upcoming events are copies from PokerAtlas, which RoomDirector deliberately does not list, so its staff would open an empty schedule. The fix is planned: a switch that makes RoomDirector the room's only schedule and stops the copy. Not started, with three questions to settle first.
The room's own setup. Its 32 tables were entered on 8 October. Its templates, weekly events, points style and payout curve are not.
The receipt printer at the room's desk. Automatic ticket printing shipped on 22 September, straight from the browser to a network receipt printer. What is left is a printer on the room's own network, and a test with a first entry and a rebuy.
Turning on tournament scoring. As of 8 October two of the 37 rooms have a scoring style selected: our own demonstration room and the first outside operator's. See the note below.
A place for a series and for special events, such as the DirtyStack Poker Tour, with standings across events. New. It starts with mockups.
The Players page lists none of a room's imported players. One Eyed Jacks has 709 on its board and the page shows none. Found on 8 October. In progress.
Two gaps a competitor covers and we do not: must-move, the rule that consolidates short tables, and a player sitting on more than one waiting list at once.
Operational completeness: editing a whole series at once, a cash seating defect, two half-finished money features, and what a room has bought. Two more are new: a public page at roomdirector.com, and a size review of the whole product.
Shipped since the last edition: players keep their points when they sign up, because staff can join a player on the room's board to the player's app account by phone number, with an undo. Players sign for a tournament payout on a tablet, tested on a real one on 4 October. Late entry closes at a level the room picks, registration can open and close by itself, and desk staff can register players. Each room sets what its ticket shows and sees it before it prints. One page answers who may do what in a room. Staff find any page by a word, and the same search finds players and tournaments. The activity log gaps are closed, and a colour fault in 297 places is fixed.
Check-in kiosk
1 item
A touchscreen for the room's front door, live at kiosk.tblmaster.app since 27 August. A permanent RoomDirector module, planned first for One Eyed Jacks. No kiosk is paired in a room yet.
What it does today. A player types a phone number and is checked in, and anyone new gives a name and a phone number on an on-screen keyboard. It carries the tournament schedule and the room's leaderboard, from the same feeds as the website and our embeddable card. Between players it rests on a rotating idle screen.
An hour on the real hardware. Full-screen mode on the touchscreen, the idle reset and the return from a finished check-in, on real glass and not a developer's browser. No kiosk has been paired in production, and no check-in has been recorded.
Leaderboard search past the top 50. One Eyed Jacks' board has 709 players, and search reaches only the top 50 today. The feed behind it can search the whole board, so the fix is small.
Check-ins seen at the desk. Nothing in RoomDirector shows kiosk check-ins yet, and the room's name, time zone and featured event are still written into the code.
Shipped since the last edition: pairing a kiosk now needs a manager. Before 23 September any staff account in the room could pair one.
Player mobile app
15 items
iOS and Android. Live on Google Play since 15 September and on the App Store since 30 September, with version 1.28.0 on both. The first release is free: purchases and ads are switched off and return together in a later release.
The next version, 1.29.0. In test builds and in neither store. It carries the live tournament updates, which are the app's half of the one-second work, and the fixes found since launch. The app stores page carries the detail.
The clean-up after launch: what a real player sees, from demonstration players to the store text. In progress.
Password reset, one check left. A second cause was found on a real phone on 5 October and fixed. The fix is live in 1.28.0, and one check on an iPhone is left.
Notifications: the two digests default to off, so as written almost no player receives one, and a cold start still needs a test on a real phone.
Also open: the admin switch for room logo permissions; the winner's trophy from the first Tour event; a prompt to rate the app; region pickers by state; and carry-over polish, a featured slot on the home screen and error-reporting rules.
Shipped since the last edition: live on the App Store, with two updates through both stores since. Report and Block for players, and terms a player agrees to before signing in. Notes rebuilt around one form. Leaderboards, and a Watchlist page the player puts in order. The sign-in kept on the phone is sealed. On Android, the keyboard no longer covers the sign-up screens.
Tournament intelligence pipeline
13 items
The automated nightly capture of poker room schedules and attendance nationwide. Running unattended every night; this is accuracy work, not build work.
A recoverable data-loss item: several attendance figures were stored empty despite being legible in the saved screenshots. The oldest urgent item on the list.
Same-day schedule changes are captured three times a day but reach the website only overnight. The step that publishes a change during the day is not built.
A single-source dependency. Florida schedules come from one public source. If it changes or blocks us, coverage stops. Adding a second source is the one item here that is a build and not a correction.
A grading fault: an entry-fee mismatch is currently graded as players being fine, so a wrong price on a live page shows green.
New since the last edition: an event is stored twice when a later capture reports a different buy-in, so it lists twice. And on 20 September the morning check used its whole monthly allowance and could not check 11 rooms.
Pipeline hygiene: a true result for every job run, alerting that repeats already-fixed findings, a loss that stays invisible until someone reads the morning email, shell scripts outside automated checks, and diagnostics that write into a dead session's scratch space.
Shipped since the last edition: a "Day 2" event is no longer published at the full buy-in. A stall that cost the 4 AM attendance read on 23 September was fixed the same morning. Since 4 October the capture jobs sign in with their own database account and not the owner's.
Display app
7 items
In-room TV screens. The Windows version shipped on 20 September and has run on a real TV. What remains is the one-second requirement, the last checks, and putting the PCs in the room.
Every change on every screen within one second. Set as a requirement on 25 September. The live signal is in the database, and RoomDirector, the TVs and the dealer tablets have used it since 7 October: a new player, a knockout or a seat move shows with no reload, where a TV could take 30 seconds before. The player app half is in a test build. The first timed runs, on 8 October, came close and did not pass.
The last of the real TV check. The first PC passed four checks on 25 September: a stream assigned, the clock showing, a network drop and a power cut. Still to see: the rolling numbers and the break countdown while a clock runs on it.
The PC behind each TV. Windows set so an update cannot restart a TV in the middle of a night, done on the first PC, and a written setup guide, not started.
Also open: a walk through a whole event for the new final table screen, the screen's stored credential, and the high-hand signage.
Shipped since the last edition: the Windows app. It starts by itself, restarts after a crash, comes back after a power cut and updates itself overnight. It ran for almost two days on a test PC with no fault, and a scaling fault on 4K TVs was found and fixed. The desk can reload a stuck TV. The clock shows the ante, sounds one pip a second for the last ten seconds of a level, and since 6 October has a new layout with the room's branding. The PC is chosen: about $360 in place of about $900.
DirtyStackPoker.com
10 items
The public consumer site. Complete and live. What remains is being found on Google by name, reach into more states, and the paid features, which wait on real sponsors.
Paid plans and ads, held on purpose. The site serves no ads; a site-wide switch has kept them off since 8 August, and no sponsor is signed. The coach plan is still in test mode, and live payments for the ad-free plan wait for the app's own purchases release.
Getting found on Google as DirtyStack Poker. In progress. On 3 October two faults were fixed: Google could not find the room pages, and finished tournaments never left its results.
Regions for every state. About 70 regions under the 50 states and DC. The plan is no longer paused, and the database side is in progress.
After the first Tour event: the site still advertises The $250 DirtyStack. In progress.
Also open: brand record follow-ups, two small freshness bugs, and a speed score that counts robots as visitors.
Shipped since the last edition: a page for each store, and one QR link that sends each phone to its own store. The App Store badge is on. The web framework's security update went out on 2 October. Sections not ready for players can no longer be found through Google.
Live Cards
2 items
Embeddable widgets that put live room data on a poker room's own website. Shipped, with two of the four card types live, serving on our own showcase site. Not yet on a partner room's website.
Keeping the first partner room's board current. Its results are loaded from January to early August, and nothing later. Its staff can enter each night's points in RoomDirector, or send the months as a spreadsheet. Neither has happened yet.
A series points race for that same room. Its summer series ended on 30 August without a decision on the working model we built. The durable version is a variation of the leaderboard card that already exists, and the room's next series is in November.
Two further card types are planned and not outstanding. Tournament Schedule and Tournament Clock are not yet built. The schedule card matters commercially: it is the intended way to put our product on the website of a room that has not bought anything yet.
Admin app
5 items
Internal back-office administration. Not customer-facing, and the highest-capability surface we run: it can read and change every record in the business.
A follow-up to two-step sign-in: extending the same requirement down into the database's own access rules, so the protection holds even for a request that never passes through the app.
Design system alignment with RoomDirector, regions by state, and one new fault: a sign-in page that failed to draw once on the server.
Shipped since the last edition: a full page for each room, with a setup list and its TV streams. A full page for each user, and a Users list that shows real accounts first. Dashboards that show only real data. An Awards page to give and remove chips and trophies. An editor for Tour events. A new room can be outside the United States, and the first one is in the Dominican Republic. An admin can set which room a staff member runs.
Dealer app
2 items
The per-table tablet. Shipped, and so far used on our demonstration tables.
An end-to-end cash demo on real hardware.
The rest of the shared-package gap. The tablet now runs the current database package; on 18 September it was thirty versions behind. Its error-reporting package is still thirteen versions behind. Nothing a table sees is affected; it governs how safely the code can be changed.
One open defect, counted under roadmap by priority and not here: a dealer pressing for the floor again inside five minutes reaches nobody, because the repeat is treated as a duplicate. Once a room runs live tables on the tablet, that repeat press is exactly the escalation that matters.
Shipped since the last edition: the tablet takes the live signal since 7 October, so a change at another table no longer waits for the four-second refresh, and its badge says whether the connection is live. Pairing a tablet now needs a manager. A colour fault in 14 places is fixed.
Auth service
2 items
The shared sign-in service behind every application.
Email links that open in the wrong app on a phone. A phone with the DirtyStack Poker app opens a RoomDirector or admin link in that app, which uses the link up. RoomDirector links are fixed on the server, and the app's own guard is in its next version. In progress.
One log check on the sign-in hub: confirming from its logs that no real sign-in link is refused.
Shipped since the last edition: the staff invite email names the room, and its link lasts 24 hours. A link that was already used now says so and offers Sign in, where before it could hold a person on the password page.
dsptour.com
3 items
The site for the DirtyStack Poker Tour. The first event, The $250 DirtyStack, ran at One Eyed Jacks on 26 September. Two days later the site was rebuilt for a tour of more than one stop.
Finish the rebuild, and open the second stop for sign-ups. Both in progress.
Re-read the visitor data. The first week showed that roughly three in four visitors, all of them on phones, never saw the film the page is built around. Both causes were fixed, and the numbers still need re-reading to confirm the fix worked. It was due on 15 September and is not done.
Shipped since the last edition: the new site, live on 28 September, with a Tour home page and one page for each event. Sign-ups work for each event, and people who signed up get an email when a stop moves or is cancelled. Events are edited in the admin app. A dark look for every page followed on 7 October.
Security and hardening
9 items
Cross-cutting and not tied to one application. Details held privately and not published here.
The review is still three phases of five through. The known gaps and the June re-test finished on 3 September, and the live attack pass on 6 September. Two phases are open: the fresh review of everything built since June, and the last one, which fixes what was found and locks it in.
What was fixed since the last edition. Four permission holes were found, and each was closed within an hour of being written down. Since 5 October the nightly capture and the backup sign in with their own small accounts, and the database owner's password was changed. The app's sign-in is sealed on the phone. The security updates held back during Apple's review went out on 2 and 6 October.
Where the findings stand. On 6 October 27 findings were open: 2 high, 13 medium and 12 low.
What remains: the last set of dependency alerts, on the consumer website; the rest of the permanent checks; encryption of the remaining sensitive player fields; and limits against abuse and overspending, now that sign-ups are public on both stores.
Also open: email authentication on the consumer domain, a picture format in one storage area that can carry a script, and a warning the database check raises after every change.
Platform services
6 items
Shared infrastructure consumed by every surface.
Live-update failure warnings beyond the TVs and the tablets: RoomDirector's own clock and floor calls, and an alert when live updates fail for everyone.
The database side of regions for every state. In progress.
After the first Tour event: give out the tour chip, record the points, and start a tour leaderboard. In progress.
A chip count for each player through a tournament. Moved up from the roadmap on 7 October. Bagging and multi-day events need it.
Shipped since the last edition: the live signal behind the one-second work, in the database since 7 October. The record behind payout signatures. Rooms outside the United States. An hourly watch that turns each new app error into a tracked item, since 8 October. A new chip design no longer needs a store build of the app.
Engineering quality
3 items
Not a product surface, but it governs how safely everything else ships. A five-phase automated testing rollout has completed four of its five phases.
Mobile smoke tests for the player app, the last phase outstanding.
One build-pipeline blocker left: a branch in one repository cannot merge until the main line is merged into it, because that repository has no automated check for its required gate to run.
The player app's own logic is still outside the automated tests. The type checks cover it, but the tests deliberately skip the app directory.
Shipped since the last edition: browser tests of whole journeys are a required check on RoomDirector since 29 September. An automated test proves the live signal: three changes must each arrive within one second, or the check fails.
A note on tournament scoring
Leaderboards are a headline feature, so it is worth being precise. The scoring engine
is built and live: six selectable scoring styles, weighting by field
size, a live preview so an operator sees what a style pays out before choosing it, and
the ability to override a result at settlement.
What has barely moved is the configuration. As of 8 October, 2 of the 37
rooms have a scoring style selected: Mangrove Poker, our own demonstration
room, and the first outside operator's room. One Eyed Jacks still has
none, so a tournament settled there in RoomDirector today would award zero
points. Meanwhile its staff can type each night's points in by hand, which is how a
room still running tournaments on other software keeps its board current. Turning
scoring on is a setup task per room, not a build, and it is the cheapest outstanding
item on this page.
Where the product stands today
This is not an early-stage codebase. The large majority of the platform is written,
deployed, and operating against a live production database.
DirtyStackPoker.comPublic consumer web: room directory, tournament listings, live clock and editorial content
Live
RoomDirectorTournament creation, registration, seating, clock, settlement and payouts. The first outside operator signed in on 2 October, and One Eyed Jacks is being set up
Live
Dealer tablet appPer-table dealer surface for cash and tournament tables, paired to a physical table
Live
Display appIn-room TV screens: tournament clock, leaderboard, and the room's own announcements and ads. A Windows app since 20 September
Live
Live CardsEmbeddable widgets for a room's own website. Two of four card types shipped, serving on our showcase site
Live
Admin and Auth servicesBack-office administration and the shared sign-in service across every app
Live
Tournament intelligence pipelineAutomated nightly capture of room schedules and attendance nationwide, with an analyst report surface
Live
dsptour.comThe site for the DirtyStack Poker Tour. First launched on 2 August, and rebuilt on 28 September for more than one stop
Live
Check-in kioskTouchscreen for the room's front door: schedule, results and leaderboard, plus phone-number check-in. Live since 27 August
Live
DirtyStack Poker mobile appiOS and Android. Live on Google Play since 15 September and on the App Store since 30 September. Free in its first release
Live
The data asset
The production database holds 37 poker rooms and 5,035 tournaments, read on
8 October. Of those, 4,580 were captured automatically from public sources
nationwide. The other 455 were created in RoomDirector, nearly all of them in our
own demonstration and test rooms. The first outside operator's room created its
first event on 6 October, and no real room has run an event in RoomDirector yet.
Since 18 September the capture added 1,021 events. The largest day was 1 October,
when the schedule horizon rolled forward a month and 335 arrived; a normal day adds
between a handful and a hundred. The capture runs unattended, and it has run every
night through everything else on this page.
Roadmap beyond launch
A further 211 tracked items sit beyond the list above, up from 193 on 18 September. None of them blocks launch. Of the 169 items filed since 18 September, 43 landed here. Many of them are small things found once real players and a real operator were using the products. They also represent the expansion path once the core product is in market.
Bigger tournament formats
Roadmap
Multi-day tournaments with starting flights. The design is written and waits on four decisions. The main format gap for larger rooms and series events.
Bagging at the end of a day. The chip count it needs moved up to the launch list on 7 October.
Operator-adjustable rake, add-ons during play, and mid-event economic controls.
Operator expansion
Roadmap
Purchasable modules beyond the per-room switches that now exist: what a room has bought, plans and billing.
Staff scheduling, table transfer requests, food service, announcements and configurable alerts.
Gaps from the competitor comparison: non-poker tables on the floor map, employee badges, player tiers on the waitlist, and a floor map that switches between game colour and occupancy.
Rules at the table: a player on penalty, a surrender to re-enter, and the button and blind rules after a move.
In-room screens: telling two events apart on the TVs, one exit PIN for a room's TVs, a sign line tied to a live number such as a jackpot, and a diagnostics panel.
New since the last edition: poker leagues, a print station, and a worksheet for the monthly state report a Florida cardroom files.
Player engagement
Roadmap
Social posting, comments and moderation on the consumer site.
Player levels and tiers, followed-player alerts, saved-interest discovery, and a personal plan for the week.
Cross-room ranking, a normalised tour-level score and not a sum of individual room points.
From the competitor comparison: relative times such as "in 3 hours", whether a room's cash games are running, the player's balance at the room, and ordering food from a seat.
Found after launch: screen-reader support on about twenty panels, the Android Back button on alert boxes, and the back swipe on iPhone.
Reach and distribution
Roadmap
Two further Live Cards types: a tournament schedule widget and a live tournament clock widget, joining the two already shipped. The schedule card doubles as a way to appear on a prospective room's website before they are a customer.
More languages in the mobile app. The consumer site and the shared translation package already run in English and Spanish; the app is English only.
Tournaments nationwide, state by state, after the regions for every state.
Programmatic advertising, alongside direct-sold sponsors once there are any.
Platform maintenance
Roadmap
Framework version upgrades, including the one Apple requires for the app by April 2027, and app updates that reach phones without a store build.
The security review's medium and low findings, recorded so they cannot be forgotten and not because anything is on fire.
Tournament intelligence depth: results nine Florida rooms publish on their own sites, reading attendance from a room's own clock feed, and telling a dark room from a dead page.
Shared design system convergence and accumulated technical debt recorded during the build.
What most shapes the answer
Three observations that matter more than any individual line item.
The goal is one room, and most of what it needs is not code
The measure is One Eyed Jacks running its own tournaments on RoomDirector. Most of a
tournament night is built: 14 of its 17 steps work today. Of the 11 items that stand
before the first tournament, two are code, and one of those two is already live on
three of its four screens. The rest is the room's setup, hardware, training and
rehearsal. The room's tables went in on 8 October. Its templates, points style and
payout curve are not entered, and every one of its 104 upcoming events is still a
copy from PokerAtlas.
No real tournament has run through RoomDirector yet. The first one,
in production and then in the room, is the proof this product has not had.
The One Eyed Jacks page carries the detail.
The first outside users are here, and so is the first data worth protecting
Since 2 October a room run by an outside operator is on RoomDirector, the first whose
staff are not ours. It has its scoring and payouts set and its first event created.
Its admin was stuck once on the way in, on a used invite link, and that fault was
fixed the same evening. One Eyed Jacks is coming on in stages, and its manager has
not yet accepted the invite of 5 September. Billing for rooms is not built, and no room
has bought a plan through the product. The one thing already worth protecting is One Eyed Jacks' points
history, 709 players from its own records. Since 8 October that history can follow a
player onto their account, and the first four players are joined.
One thing here needs flagging and not just reporting. The same room
asked for a points race across its two-week summer series, the first time a partner
pulled a feature and did not only review one. A working model was built, and the
series ended on 30 August with no version chosen. It still needs a decision: build
the durable version, a variation of a card we already ship, for the room's next
series in November, or close it.
Nothing waits on a store or a vendor any more
On 18 September the one outside wait was Apple. It ended on 30 September, and the two
updates since passed both stores on the first try. The Windows code-signing
certificate, the other item that could not be hurried, is no longer needed for
launch. What is left is ours to do or the room's to decide. The one-second test needs
a phone, a TV and a tablet side by side. The rehearsal tournament needs the same. The room needs its setup, and One Eyed Jacks has a handful of
decisions to make and a date to agree. Purchases and ads stay switched off on
purpose, and come back together when there are sponsors.
How this was compiled
Drawn from the live issue tracker (310 open product items, classified by the
tracker's own priority and launch labels and not by estimate), the production
database, deployment records, the public store pages, and project documentation across
the repositories. Internal tooling, business administration, and a separate venture are
excluded from the counts.
The launch-complete list comprises everything in progress or queued, plus every backlog
item marked urgent or high priority, plus anything explicitly labelled for launch or
pilot readiness. The roadmap is the remainder. Every item shown is tracked, so the
figures can be reproduced from the tracker and not taken on trust. Live counts were
read directly from the production database on the date shown. No delivery-time
estimates are included.
Why the totals went up again. Since 18 September, 169 items were filed
and 138 closed. Launch-complete rose from 87 to 99 because 26 items joined it and 14
left. Twenty-five of the 26 are new. The largest groups are the DirtyStack Poker Tour
after its first event, things found once the app was live on both stores, and
RoomDirector work for One Eyed Jacks. The other one, a chip count for each player, was
raised from the roadmap on 7 October. Thirteen of the 14 left by closing. The last one,
the Windows code-signing certificate, was lowered, because the TV app installs without
it.
One item changed kind. Ticket printing stays on the launch list, and
moves from the build queue to the items that are not development. Its code shipped on
22 September, and what is left is a printer at the room's desk.
Counting conventions, restated so the figures can be checked. The
shared-package drift is counted once, under the dealer app. One open dealer defect is
described under the dealer app but counted in the roadmap, because the tracker rates it
medium. The one-second requirement is counted once, under the display app, where the
tracker files it, though it touches four applications. Internal tooling, business
administration and a separate venture stay outside every figure here.